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I redefined the skills and categorized them in groups a primary group (Manual, Oral, Anal, etc.) and a secondary group (Elegance, Perversion, Technique, etc.) The point is that every sexual activity will require a skill in the primary group and (optionally) some skill from the secondary group. But I think I like this system better because it’s more nuanced and it adds a secondary way to affect a slave’s obedience besides the insubordination/punishment system. It’s worth mentioning that this completely obsoletes the slave leveling system, which I’ll remove at some point. By slowly changing these stats through their actions, the player can alter the mood of a slave to successively make them more compliant and eventually Slaves generally start out with low loyalty and high reason resulting in a hateful mood. These attributes are then used to determine the slave’s current state of mind or “mood”. In short, slaves now have two new stats: Loyalty and Reason (previously Mental health). I stole this system from SoldGirl Town, almost in its entirety. I realized that a bunch of the psychological traits would serve better as personality traits, like “Shy” and “Slutty”. Personalities work just as any other trait, but a character can only have one. This is actually a very minor addition but it should be helpful when creating characters. Personality traitsĬharacters can now be defined with a personality trait. Looking back at what I’ve done most of it have been focused on various systems in the game, which makes for really poor screenshots so bear with me. Maybe a little bit slower since work has been pretty hectic this fall. I just don’t end up posting as much as I probably should but development-wise I’m pretty much on the same pace as always. Tags: adult gamedev, Brothel Simulator, House dominae, nsfw, slave sim Writing smut The player is not required to manage their food consumption if they don’t want to, as long as they can earn enough to pay for the weekly food expenses. Naturally, the owner/player character requires more food than the common slave to be content.Īt the end of the day this is a fairly inconspicuous addition. You can also reward slaves by giving them extra food, which will have similar but positive effects. You can starve a slave to save money, however they’ll be less happy and weaker as a result. You can set how much food is allocated to each of your characters. Instead, your characters will passively consume some amount of units of food every turn and at the end of every week you pay for the total food consumed. But you don’t buy or manage a food stock. The second purpose is as a morale booster.įor every slave you acquire you have another mouth to feed. Slaves require food to survive and food costs money. Food will serve two purposes: primarily it’s as a simple upkeep mechanic. There is also plenty of other great content below, including an interview with the developers and lots of news.I’ve added food (and hunger) to the game. If anyone is interested in picking up the title, you can out our official review here.
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Spirit Quest rewards feature fresh new looks and abilities including:Īlongside news of the free 1.1 update, it was also revealed that Story of Seasons: Pioneers of Olive Town has already sold 1 million units worldwide for the Nintendo Switch since its Marelease date. The new Spirit Quests will be available once the player triggers all existing Town Development Events and saves enough Town Development Points.
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The Spirit Quests introduced in STORY OF SEASONS: Pioneers of Olive Town version 1.1.0 unlock a series of challenging requests in which the protagonist acts as a medium between townsfolk and Sprites. Additionally, the six marriage candidates introduced in the paid DLC “Expansion Pass” can now attend Olive Town’s four couples-centric festivals such as the Fireworks Display and the Snowshine Celebration
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For players looking to deepen their relationship with their soulmate, this update also adds new post-marriage event scenes. The 1.1.0 update adds a bevy of new features including “Spirit Quests,” a series of events and challenging requests for Olive Town experts featuring rewards such as new outfits, hairstyles, and farming abilities.
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For more detailed info, you can check out the official press release below: